Huzzah, Marauder Shields Episode 57 has finally arrived at DeviantArt! You can check it out here: koobismo.deviantart.com/art/Ma… - be sure to read the episode in the correct order, as it's been split in half to avoid wrestling with DA's size limitations.
In the meantime, allow me to bring this here update to your attention. Originally posted on my website over a week ago, it details a few rather sudden (and yet, months in the making) changes to my life that may or may not have some impact on Marauder Shields as well. Here we go, ladies and gents:
"To all the ladders I've ever walked under and all the black cats that I've ignored during my restless strolls: screw you, guys. Just… Screw you in your wooden/furry asses.
So, here we are in 2014, where I suddenly find myself rather unemployed. Although my position has not been officially terminated (yet) and I am fed various promises about backpay arriving any minute now, I have effectively stopped going to work, grasping at any freelance projects I can catch to keep myself afloat. But, hey, I've just paid my last medical bill on Thursday, so I've got that going for me, which is nice.
The segment of the gaming industry I've been employed in for the past few years is unfortunately in a deep crisis, which means my curriculum vitae might as well list my favorite types of yogurt (peach and strawberry) – chances of scoring a decently paid and reliable job are ridiculously slim at the moment. I've re-opened the site of my own small company (so far in Polish only) and am now in the process of offering writing, small game creation (including advergames), multimedia and design services to anyone willing to throw business my way. Hell, if you want to have a comic made – I can totally do that too! Comics! With blackjack! And hookers! Or, you know, without! Whatever tickles your fancy!
Um. What I’m trying to say here is that if you know anyone needing these kinds of services (by which I mean the design stuff, not gambling and prostitution)… I’d be extremely grateful if you tell them that you totally know a guy.
Alas, as difficult as the next few months might prove to be (if you fail me now, liver, I will literally kill you and eat you in a spiteful act of self-cannibalism, without a nice chianti and fava beans), there’s also a bit of hope hidden in all of this. Because – as any sleazy extortionist disguising himself as a “self-help professional” will tell you – every crisis is a friggin’ opportunity. This particular opportunity being the chance to fully dive into developing games on my own. Small ones, story-focused, with extremely shitty production values (that’s what you get if your budget is a cottage cheese sandwich and half a slipper), but – hopefully – worthwhile enough for folks to check out and have fun with. Await first screenshots from my first game as soon as I get some more freelance work done to get my bills paid, my gut fed and to keep the bank from evicting my ass from my sweet little nerd cave.
What does all of this mean for Marauder Shields, Safehaven, all that stuff? I have no idea. I’m on a rollercoaster of emotions right now, flowing from excitement to stressful, sleep-depriving uncertainty, then back again. Hardly a state in which you can make worthwhile promises… But I’ll tell you this: the next MS episode, which will be quite a big one in terms of the work I’ve had to put into it, will come out in the next three days or so. And it is my intention to keep producing this stuff as fast as possible, hopefully faster than it was over the last two months. In other words: hope remains alive.
I've tasted a bit of success in my life, and, holy hell, did I taste failure – hopefully the near future will have more of the former than the latter. If you can keep your fingers crossed for me for some time, I would be extremely grateful – random chance will probably play a much larger role in all of this than I care to admit. Expect more updates in the next few days, as the dust settles and final decisions are made.
As always, thank you for being here, for reading, commenting and giving me a much-needed boost every time a new comic comes out. Much easier to enter the great unknown knowing that some people really appreciate bits of your work. Translation: you’re all important to me, yo.
Chapter 29 of Koobismo’s Life… Here we go."
TL;DR Will work for food. Or cash. Or bears. Commissions, extracurricular projects and job offers are very, very, very, very, very welcome. Also, hugs.