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July 31, 2012
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Explaining Marauder Shields - The Instructions by koobismo Explaining Marauder Shields - The Instructions by koobismo
As our audience is constantly growing, I've decided to gather some basic information about the series in one place, for easier access. Hope this helps to shed some light on how I approached the whole thing and what you should be looking forward to. Also, big thanks to whomever used the term "MScanon" first - seen it previously on the net. :)

If you'd like to know more about the Marauder Shields project, be sure to read these two interviews as well:

Gamefront: [link]

NewGamerNation: [link]

Consider the comments section underneath this image as a great place to ask questions that you think should make it onto our FAQ article! :) Also, general discussion and opinions are always welcome!
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Dk-Raven Featured By Owner Feb 19, 2014  Student Digital Artist
Awww, miałam nadzieję, że jakimś cudem Legion wyśle kopię swojej "osobowości" i przeżyje. Cóż, nie można mieć wszystkiego ;(
Wracam do czytania, dla mnie to już jest oficjalny ending, niesamowita robota. Brak mi słów!
blueheart100 Featured By Owner Apr 24, 2013
I have question, will this story be translated into a mod or video at a future date? That would be so awsome! :D
sirartsalot Featured By Owner Jan 24, 2013
I don`t care what the biodrones say: everything from ME3 on is just an unrelated series of spinoffs, and nothing more.

Mass Effect stopped at ME2.

Luckilly, we have koobs to finish the story for us! :D
RpgOtaku-Elxia Featured By Owner Dec 30, 2012  Hobbyist Traditional Artist
oh jesus 2.9 ...*chuckle* this is going to be fun
kato42 Featured By Owner Dec 7, 2012
2.9 games. Heh. I like that. :D
Belanna42 Featured By Owner Nov 18, 2012
\o/ yay, I love this little guide!! TY for posting it! :love:
tarekshamas Featured By Owner Oct 17, 2012  Professional Traditional Artist
good to know :P
RioCyan Featured By Owner Sep 6, 2012  Hobbyist Writer

Thank you for giving us back ME3.
ScorchedSierra Featured By Owner Aug 19, 2012
In one of your recent posts, you state that "Up until this point (as seen in our "Explaining Marauder Shields", urm, infographic [link] - check it out if you haven't already), Marauder Shields was 100% compatible with everything happening in Mass Effect 3 up until the very finale."

However, right here you state that the Citadel isn't the Catalyst, as Shepard believes. That completely goes against what the game establishes before the ending. Simply saying "oh, Vendetta is wrong" doesn't cut it.

I can't help but to be amused at the "Plotholes" disclaimer. I can only read it as "if there's a plothole, I'm going to handwave it later." I am quite cynical, but that's not good writing: if something contradicts what I've been informed of, then I expect an explanation promptly. I'm not going to wait long for the author to give an excuse.
koobismo Featured By Owner Aug 19, 2012
Yes, it *does* cut it. Not sure if you're trying to be nasty, or just didn't pay too much attention to the story presented in Mass Effect 3, but either way - Vendetta was proven wrong there (the big twist: the Catalyst wasn't the Citadel, it was an ancient A.I. that used the Citadel as its HQ), as he is proven wrong here, without a scene showing him scratching his cute little VI head and going "doh!"... There's just no need for that, as there is no need for one of the characters to suddenly look at the camera and go "VENDETTA, THE VI WE MET EARLIER, MUST HAVE BEEN WRONG! OH MY!" because this isn't a pre-teen show.

I am actually going to mention the fate of the Protheans again later on, I'm just telling you here and now: Vendetta operating on insufficient data - the one gathered by the fallen Protheans - *IS* sufficient, both here and in Mass Effect 3, it is a fairly standard storytelling technique that works now in the same way it has worked for ages. You know, in the time period that jaded negativity (a.k.a. post-Greek cynicism) wasn't being promoted in the contemporary culture as something "cool", when being self-classified as a "cynic" was announcing that you are not to be reasoned with, that you're intentionally excluding yourself from the audience/discussion/show/cultural life taking place at a selected venue. Just sayin'.

The plotholes disclaimer isn't there for your amusement, I assure you. I've put it there because some of the readers (not many, mind you) were applying the wrong set of rules to the narrative, basing them on the finale of ME3. For example, the fact that the Crucible is a galaxy-wide indoctrination device doesn't really have a lot of sense if we go with the information about the Catalyst and the Reapers that we were force-fed in the last few minutes of Mass Effect 3 - it does however have *a lot* of sense in *this* here narrative, with my take on the Reapers, their goals and motivations. This isn't a promise of handwaving - it's a statement to treat this story as a rising narrative, not a flat one - one where additional information is supplied at precise points in the storyline, selected to optimize both the emotional and "mystery" aspects of what's going on. You saying "I expect an explanation promptly" basically means that you're expecting an RPG rules book instead of a story - a codex entry, not a comic. And that's not exactly what I'm producing here.

"I'm not going to wait long for the author to give an excuse" - so, I'm guessing you're usually starting a new TV Show or a book by reading all the spoilers and everything Wikipedia has on the subject, then? Me, I'm not really a fan of reading the last page of a murder story just to know whodunnit. The little sentence I've just quoted shows that you are approaching this story with unreasonable expectations, having more to do with how I choose to present the events unfolding - and at what pace - rather than with the story itself. I cannot help you with that, sorry. I'm crafting this in a way that I find satisfying myself - and it seems that most of our readers are rather pleased with the achieved effect.
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