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October 22, 2012
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Oh, hi there! Didn't see you coming. Whatcha' doin'? Oh. That's cool... That's Shaft cool. Anyhoo, I just ran down here to give you a quick little update on something you might want to read if you care about my incoherent ramblings and stuff.

A while ago I was interviewed by the awesome Emily Breder for her upcoming book. The text of the interview is now available online, on DeviantArt, here: abstract1106.deviantart.com/jo… ("Koobismo on the artistic life").

Emily asked me about the origin of our little series, about the reasoning behind its creation, about my creative processes and views on various topics, ranging from the challenges of transforming text to multimedia, to the nature of interactions between writers and their audiences. I also gave out a bit of writing advice and shared my thoughts on a possibility of creating my own original series, back when it was a thought that I kept flip-floppily rethinking every night (or morning), as soon as I went to bed... I'm still thinking about it, and it seems that you lovely people would be interested in seeing it come to life, as witnessed in our latest poll: koobismo.deviantart.com/journa… - but let's get back to that when some final decisions are made.

Two highlights from the interview:

Why did you impose a publishing schedule on yourself?

Koobismo: There are always things to make better, things that I can polish, words that I can swap for more suiting ones, sentences that will sound smarter if I take a bit more time to hammer them out... But focusing on that prevents me from finishing anything. I think that getting lost in constant rewrites, additions and upgrades often damages the final work as much as a rush job does. Establishing a solid deadline helps me get stuff completed, even if it's far from perfect. And, as weird as it may sound, the imperfections that you rediscover after some time make the work feel more natural, just better.

One of the benefits of going indie is the freedom to take on lots of different genres and story types. Any advice on having multiple projects going in different genres?

Koobismo: I'd suggest focusing on the narrative itself, on its themes and arcs, not on the specifics of the chosen genre, as these could often put illusionary limitations on your story, on what it could become. Shuffling genres can actually be beneficial to a writer - you'll be able to access a broader pool of sources, of ideas, of inspirations, perhaps leading to a breathtaking twist, a mind-shattering scene that never would have been born if you'd limit your inspirations to the genre-specific classics. Focus on your stories, focus on their audiences, surprise them but keep their expectations in mind as well. And try this exercise: ask yourself what is your project about, where does it take place and how does it develop over the course of the narrative, without even once using a word that could be defined as genre-specific.


You can read the whole thing here: abstract1106.deviantart.com/jo…

I will be coming back with a more direct journal entry soon, need to finish up two things before I can put all my thoughts on paper... Urmm, before I can dump my thoughts in your RAM (am I going crazy here, or does this strangely sound like a gangsta rap song?). For now, be sure to check out the latest teaser poster for the upcoming Mid-season Finale koobismo.deviantart.com/art/Th… and head on to my Scraps gallery to check out a list of a few track working titles from our new licensed soundtrack, containing a few tiny spoilers: koobismo.deviantart.com/art/Sc…

See you soon!

Gingerly yours,

Koobs


---------------------------------------------------

Stuff to check out if you haven't already:
"Koobismo on the artistic life" - an interview: abstract1106.deviantart.com/jo…
First Concept Art from the upcoming Dragon Age III: blog.bioware.com/2012/10/20/fi…
GameFront on MS Episode 35: www.gamefront.com/drop-everyth…
My Leviathan DLC Review: fav.me/d5d7f66
My Scraps gallery (general randomness): koobismo.deviantart.com/galler…
  • Mood: Optimism
  • Listening to: Jack White's Blunderbuss album
  • Reading: Unity 3d Game Development by Example
  • Watching: John Belushi's faces
  • Playing: LA Noire
  • Eating: Iguanas-on-a-stick
  • Drinking: Transparent stuff
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:iconfelewin:
Felewin Featured By Owner Oct 23, 2012  Hobbyist Digital Artist
Koobismic boom......

hmm... or maybe Koobismic Kaboooooooooooooooooooooooooooooooooom...
deviantART muro drawing Comment Drawing
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:iconkoobismo:
koobismo Featured By Owner Oct 23, 2012
Is that a refernce to SF's Guile and his Sonic Boom? For me? :D
Reply
:iconfelewin:
Felewin Featured By Owner Oct 24, 2012  Hobbyist Digital Artist
:D
Reply
:iconripleynox:
RipleyNox Featured By Owner Oct 23, 2012  Professional Writer
Thanks for the journal entry here. You were a pleasure to speak with. :)
Reply
:iconkoobismo:
koobismo Featured By Owner Oct 23, 2012
And thank you as well. :) T'was a pleasure. :)
Reply
:iconsilentruth:
silentruth Featured By Owner Oct 22, 2012
awesome! i love reading about an artists process.

btw, LA Noire. i have it.. but haven't touched it. i'm scared it'd get a too little close to uncanny valley... how is it?
Reply
:iconkoobismo:
koobismo Featured By Owner Oct 23, 2012
Extremely cool. I'd say that gameplay begins to feel a bit repetitive after several hours of playing non-stop, but the atmosphere really makes up for it, especially after being reassigned to the homicide division. Keep in mind I love adventure games, though, traditional ones and otherwise. :)
Reply
:iconsilentruth:
silentruth Featured By Owner Oct 23, 2012
awesome, i look forward to playing it.
i also hear our dear garrus' VA makes a cameo.
Reply
:iconathmystikal:
athmystikal Featured By Owner Oct 23, 2012
Good game, a facial animation system unlike any other(feels like watching a movie). Game is highly repetitive that you might find it boring after a while. Still its worth playing.
Reply
:iconsilentruth:
silentruth Featured By Owner Oct 23, 2012
i played through Assassin's Creed 1 to 100%. I think I'm good with repetition xD
Sounds good, thanks ^^
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